In 2010, the video game studio Virgil, developed a game called "Darksiders". The first Darksiders game was an action adventure game, blending the best elements between God of War and Zelda. Darksiders 1, received many positive reviews from critics and players alike, due to the solid gameplay, eye-pleasing artistic style and a somewhat interesting storyline "inspired" by the Judeo-Christian Bible (the book of Revelation). The game quickly gained a large fan base, and Virgil studio started to develop a sequel. In 2012, the second installment in the franchise is released. Darksiders 2, promised to be a bigger and better game than its predecessor, and the game was released in August 2012.
Synopsis:
The Darksiders universe is set in a fantasy world, "loosely inspired" by the Judeo-Christian Bible. In the world of Darksiders, the "creator" made the angels, demons and the humankind, together with the respective realms for these creatures. The balance of the universe is kept by a group called the "charred council". A demon called "Lilith" mingled the dusts of angels and demons to create the Nephlims, a race of beings which included the four horsemen. The Nephlims waged wars across many different worlds, causing unimaginable bloodshed and destruction. Eventually, the four horsemen grew tire of the slaughter, and defected to the charred council. The Four was granted with incredible powers by the council to serve the balance, and their first task was to destroy their own kind. In a major battle, the four horsemen slaughtered all the Nephlims and restored the balance. Awaiting the time when the 7 seals would be opened, when they will be summoned to bring about the end of the world.
The four horsemen in the world of Darksiders, look at the picture.. yep, there are four of them. |
In Darksiders 1, the player took control of one of the horsemen of apocalypse, War. He was falsely summoned to earth when one of the 7 seals wrongfully opened, and War was accused by the charred council of starting the Armageddon pre-maturely that brought about the end of humankind. In the first game, War professed his innocence in front of the council, and was given a chance to return to earth, 300 years after the apocalypse to prove his case.
The pale rider cometh! |
With Darksiders 2, Virgil studio has made many improvements over the first game. DS2 is now categorized as an open world/roaming, action RPG game. There are all together 16 chapters in this game, and Death will visit 6 different worlds. While it is possible to ride the horse to travel between locations, but the more efficient way is to use the fast travel system.
Need to go somewhere? Use the map! |
The heavy weapons in Darksiders 2 are... really big! |
During combats, Death can also deploy special abilities to wreck havocs against his foes. The combat is very similar to God of War and Devil May Cry, to win the day and survive an encounter with outer worldly creatures, the player has to dodge, attack and use special abilities strategically.
There are many special abilities in Darksiders 2, knock yourself out. |
The boss fights (there are many of them) require the players to observe the movements of the bosses and use tactics to win the fight. Overall, the combat system is solid, and remains the core strength of this franchise.
The first boss in Darksiders 2, the Ice Giant |
A conversation with a... giant dwarf? |
Darksiders 2 also has a new looting system. In this game, there are literally thousands of armour pieces and weapons you can find. When Death vanquishes an enemy, the creature drops items that can be picked up. If this does not satisfy your thirst for hording equipment, there are also hundreds of treasure chests scattered throughout the game world, each containing items that will aid Death on his journey. The armor pieces and weapons are level based, and the items get better as Death levels up. The loot, item and inventory system is very similar to Diablo 3. The kind of armor pieces you equip on Death depends on your play style, but also enables the player to customize the appearance of Death.
The inventory menu of Darksiders 2 |
Sample armors in Darksiders 2 |
The menu for skill trees |
Puzzle solving is another main element in Darksiders 2. The puzzles in this game can get quite difficult, some of the puzzles will really make you think hard. Most of the time, Death has to utilize his surroundings and gadgets (such as the portal gun and gripping chains) to solve a puzzle. There are also a lot of wall running and climbing on the dungeon walls in this game, an element very similar to Prince of Persia and Assassin's Creed. In my play through, I was often baffled by some of the more challenging puzzles. Nonetheless, the puzzles are all solvable (if you think hard enough). Personally, I loved the mental challenges offered by the puzzles in Darksiders 2. However, if you are the kind of person who just want to get on with the game and kill stuff, then you might not find the challenging puzzles in Darksiders 2 to your liking.
Finally, apart from the main quest and side quests. The player can also take Death to the Crucible. This is an arena mode where Death can face up to 100 waves of enemies. After every 5 waves, Death can choose to either quit the arena and cash in the reward (such as armors, weapons, amulets, gold or potions), or continue to fight on to accumulate more reward. However, if the player dies in the middle of the session, you loose all previous rewards. Beating all 100 waves of enemy in the Crucible can let the player unlock 2 pieces of Death's most powerful armor, the Abyssal armor (I only managed to beat 55 waves in my first play through and only unlocked the Abyssal boot).
Welcome to the Crucible mode, the winner takes all. The loser goes home empty handed. |
Graphics, design and music:
The artistic design of Darksiders 1 and 2, is done by Joe Madureira (Uncanny Xmen). The looks and feel of the graphics has a very strong comic book style. The sceneries are grand, colorful and fascinating. The character designs are good to look at, and give the sense of high fantasy setting. I really like the way Death looks, with his death mask, spiked armor, a crow on his shoulder and his cool horse. While the artistic design of the game is amazing, the same cannot be said to the the technical side in the graphics department. On the PC version of the game, there are actually no features that allows you to turn on graphics options such as AA, high resolution shadow, textures resolution and so on. The result is the graphics in this game is not as high quality as it should be on modern PC games. The shadows in this game are highly pix-elated (I think I can almost count the pixels). It is very strange for Virgil studio to release a PC game with no options to tweak the graphic settings.
The music and soundtracks of Darksiders 2 are simply amazing, a definite improvement over the soundtracks in Darksiders 1. I have the collector's edition of the game, and I was given a pass to download the soundtracks of the game from THQ website. Each of the soundtracks are very suitable for the different locations and occasions in the game. Finally, the voice actor for Death is Michael Wincott (from the film, The Crow), the voice acting for Death is top notch, very suitable for the character of Death, and certainly made Death one of the most memorable video game characters up to date.
Technical glitches:
You might be wondering, with awesome gameplay, very likable protagonist, top notch soundtrack/voice acting, and beautiful artistic design, this must be the perfect game right? Sadly, this is not true. In my opinion, the biggest problem with Darksiders 2 is the list of technical glitches and bugs. Other than the lack of graphics setting features on the PC version, the game also suffers from a lot of glitches that can halt Death's quest to resurrect the humankind. Luckily, none of the bugs are game breaking, but glitches do prevent the player from completing certain side quests. Virgil studio has promised to release a patch in the coming weeks to address these problems. It would be very good if these issues can be resolved. Given that THQ is not in good finiancial status, they have really invested a lot in Darksiders 2, hoping this block buster title can get the company out of its current money troubles. I really hope Darksiders 2 can sell well and THQ can pull through, because I would really like to play Darksiders 3 in the future.
Final verdict:
I instantly became a fan of the Darksiders franchise when I played Darksiders 1 two years ago. In Darksiders 2, with the solid gameplay, beautiful art design, amazing soundtrack, top notch voice acting, and a very, very likable protagonist. I think Darksiders 2 is currently my favorite game this year. However, the technical glitches and the lack of graphic setting in Darksiders 2 (on PC version) really weights against it, but since Virgil studio has promised to release a patch to address all these problems, I will rate Darksiders 2 as it will be when it will be patched in the (hopefully) near future.
In my opinion, Darksiders 2 scores a solid 9.5/10
Regarding the story:
The story of Darksiders 2, is loosely inspired by the book of Revelation. I think some people might be concerned about the spirituality of this game, in respective to the Christian worldview. Personally, I think we need to keep in mind, this is a "fantasy" story "inspired" by the book of Revelation. This means we need to look at the story for what it is, NOT for what "we think it should represent". (what I mean is, it would be ridiculous to expect a fantasy story, inspired by elements in the book of revelation, to accurately represent Christian theology. Remember, this is a video game story, not a theological commentary making a statement about Christian theology) .
A word of precaution to the would-be players. Darksiders 2 is strictly MA15+, mostly due to graphical violence.
There is one thing I want to mention (warning: Spoiler ahead!!!). In the game's ending scene (the final cut scene), the narrator spoke a sentence that summed up the story of Death: "Thus, from death came life, and the seeds of humanity was resown. But, Death's journey has not ended".
I think this is a sentence that should remind Christians of something we are familiar with. I always find it very interesting that the idea of "an individual's self sacrifice to save others", is such a highly revered idea in pop culture entertainment. If you have played this game, given the entire context of the story in Darksiders 2, perhaps this can be a conversation starter (a common ground) with your friends, who does not yet know that Jesus is humanity's savior, and has died and rose again.
Happy gaming!
The artistic design of Darksiders 1 and 2, is done by Joe Madureira (Uncanny Xmen). The looks and feel of the graphics has a very strong comic book style. The sceneries are grand, colorful and fascinating. The character designs are good to look at, and give the sense of high fantasy setting. I really like the way Death looks, with his death mask, spiked armor, a crow on his shoulder and his cool horse. While the artistic design of the game is amazing, the same cannot be said to the the technical side in the graphics department. On the PC version of the game, there are actually no features that allows you to turn on graphics options such as AA, high resolution shadow, textures resolution and so on. The result is the graphics in this game is not as high quality as it should be on modern PC games. The shadows in this game are highly pix-elated (I think I can almost count the pixels). It is very strange for Virgil studio to release a PC game with no options to tweak the graphic settings.
Welcome to the beautiful world of Darksiders 2 |
Technical glitches:
You might be wondering, with awesome gameplay, very likable protagonist, top notch soundtrack/voice acting, and beautiful artistic design, this must be the perfect game right? Sadly, this is not true. In my opinion, the biggest problem with Darksiders 2 is the list of technical glitches and bugs. Other than the lack of graphics setting features on the PC version, the game also suffers from a lot of glitches that can halt Death's quest to resurrect the humankind. Luckily, none of the bugs are game breaking, but glitches do prevent the player from completing certain side quests. Virgil studio has promised to release a patch in the coming weeks to address these problems. It would be very good if these issues can be resolved. Given that THQ is not in good finiancial status, they have really invested a lot in Darksiders 2, hoping this block buster title can get the company out of its current money troubles. I really hope Darksiders 2 can sell well and THQ can pull through, because I would really like to play Darksiders 3 in the future.
Final verdict:
I instantly became a fan of the Darksiders franchise when I played Darksiders 1 two years ago. In Darksiders 2, with the solid gameplay, beautiful art design, amazing soundtrack, top notch voice acting, and a very, very likable protagonist. I think Darksiders 2 is currently my favorite game this year. However, the technical glitches and the lack of graphic setting in Darksiders 2 (on PC version) really weights against it, but since Virgil studio has promised to release a patch to address all these problems, I will rate Darksiders 2 as it will be when it will be patched in the (hopefully) near future.
In my opinion, Darksiders 2 scores a solid 9.5/10
Regarding the story:
The story of Darksiders 2, is loosely inspired by the book of Revelation. I think some people might be concerned about the spirituality of this game, in respective to the Christian worldview. Personally, I think we need to keep in mind, this is a "fantasy" story "inspired" by the book of Revelation. This means we need to look at the story for what it is, NOT for what "we think it should represent". (what I mean is, it would be ridiculous to expect a fantasy story, inspired by elements in the book of revelation, to accurately represent Christian theology. Remember, this is a video game story, not a theological commentary making a statement about Christian theology) .
A word of precaution to the would-be players. Darksiders 2 is strictly MA15+, mostly due to graphical violence.
There is one thing I want to mention (warning: Spoiler ahead!!!). In the game's ending scene (the final cut scene), the narrator spoke a sentence that summed up the story of Death: "Thus, from death came life, and the seeds of humanity was resown. But, Death's journey has not ended".
I think this is a sentence that should remind Christians of something we are familiar with. I always find it very interesting that the idea of "an individual's self sacrifice to save others", is such a highly revered idea in pop culture entertainment. If you have played this game, given the entire context of the story in Darksiders 2, perhaps this can be a conversation starter (a common ground) with your friends, who does not yet know that Jesus is humanity's savior, and has died and rose again.
Happy gaming!